GURPS 3rd Magic converted to Ritual Magic Paths
Posted in RPG - Role Playing Games, RPG - variants on September 24th, 2005The following is not a complete list, merely an interpretation of those spells from GURPS Magic and GURPS Grimoire that best fit the slower, subtler mood of GURPS Ritual Magic. These have all been converted using the magic conversion rules I previously developed, plus an adjustment of no more than +/-2 from those rules to fit the flavor. Please note that a great many spells can be modeled using existing rituals, with a little specificity on the part of the caster; Path of Spirit is best for duplicating many of the spells with grossly material effects… light, motion, sound, etc, the common “fantasy spells”.
The “paths” listed below can all be considered to be the standard M/VH skill, per GURPS Spirits.
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