Warring States - GURPS Battle Rules, Bushido Variant

First, the PC must choose a “risk modifier” from –6 (Very
Risky) to +6 (Very Cautious), per CII118. The modifier is first added to the Survival
Roll for each Battle Turn, and the opposite modifier is applied to the Glory
Roll. This roll should be done at the beginning of each Battle Turn to
determine the fate of each player character.



Margin
of Success


Victorious

Winning

Deadlocked

Losing

Defeated


Made by
5+


Unhurt

Unhurt

Unhurt

1ht damage

2ht damage


Made by
1-4


Unhurt

Unhurt

1ht damage

2ht damage

1d+2-DR


Made
Exactly


Unhurt

1ht damage

2ht damage

1d+2-DR

2 x 1d+2-DR


Missed by
1-2


1ht damage

2ht damage

1d+2-DR

2 x 1d+2-DR

2 x 2d+2-DR


Missed by
3-4


2ht damage

1d+2-DR

2 x 1d+2-DR

2 x 2d+2-DR

2 x 3d-DR


Missed by
5-6


1d+2-DR

2 x 1d+2-DR

2 x 2d+2-DR

2 x 3d-DR

3 x 3d-DR


Missed by
7+


2 x 1d+2-DR

2 x 2d+2-DR

2 x 3d-DR

3 x 3d-DR

3 x 3d+2-DR

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Glory
Roll


Margin
of Success

Victorious

Winning

Deadlocked

Losing

Defeated

Made by
10+

3d H

2d H

1d+1 H

1d H

1d/2 H

Made by
7-9

2d H

1d+1 H

1d H

1d/2 H

1H

Made by
4-6

1d+1 H

1d H

1d/2 H

1H

0 H

Made by
0-3

1d H

1d/2 H

1H

0 H

0 H

Missed by
1-3

1d/2 H

1H

0 H

0 H

0 H

Missed by
4-6

1 H

0 H

0 H

0 H

0 H

Missed by
7+

0 H

0 H

0 H

0 H

0 H

Each Battle Turn should be conducted using the standard
GURPS Mass Combat Rules. The length of each Battle Turn depends on the size of
the engagement.

  • For
    0-300 combatants, each turn lasts 10 minutes; divide head totals by 10,
    and divide all wounds by ½.
  • For
    301-3000 combatants, each turn lasts 1 hour; divide head totals by 5,
    treat wounds normally.
  • For
    3001 or more combatants, each turn lasts 2 hours, with no modifiers to
    head totals and wounds.

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