Warring States - GURPS Battle Rules, Bushido Variant
First, the PC must choose a “risk modifier” from –6 (Very
Risky) to +6 (Very Cautious), per CII118. The modifier is first added to the Survival
Roll for each Battle Turn, and the opposite modifier is applied to the Glory
Roll. This roll should be done at the beginning of each Battle Turn to
determine the fate of each player character.
Margin |
Victorious |
Winning |
Deadlocked |
Losing |
Defeated |
Made by |
Unhurt |
Unhurt |
Unhurt |
1ht damage |
2ht damage |
Made by |
Unhurt |
Unhurt |
1ht damage |
2ht damage |
1d+2-DR |
Made |
Unhurt |
1ht damage |
2ht damage |
1d+2-DR |
2 x 1d+2-DR |
Missed by |
1ht damage |
2ht damage |
1d+2-DR |
2 x 1d+2-DR |
2 x 2d+2-DR |
Missed by |
2ht damage |
1d+2-DR |
2 x 1d+2-DR |
2 x 2d+2-DR |
2 x 3d-DR |
Missed by |
1d+2-DR |
2 x 1d+2-DR |
2 x 2d+2-DR |
2 x 3d-DR |
3 x 3d-DR |
Missed by |
2 x 1d+2-DR |
2 x 2d+2-DR |
2 x 3d-DR |
3 x 3d-DR |
3 x 3d+2-DR |
< ![if !supportEmptyParas]> < ![endif]>
Glory
Roll
|
Margin |
Victorious |
Winning |
Deadlocked |
Losing |
Defeated |
|
Made by |
3d H |
2d H |
1d+1 H |
1d H |
1d/2 H |
|
Made by |
2d H |
1d+1 H |
1d H |
1d/2 H |
1H |
|
Made by |
1d+1 H |
1d H |
1d/2 H |
1H |
0 H |
|
Made by |
1d H |
1d/2 H |
1H |
0 H |
0 H |
|
Missed by |
1d/2 H |
1H |
0 H |
0 H |
0 H |
|
Missed by |
1 H |
0 H |
0 H |
0 H |
0 H |
|
Missed by |
0 H |
0 H |
0 H |
0 H |
0 H |
Each Battle Turn should be conducted using the standard
GURPS Mass Combat Rules. The length of each Battle Turn depends on the size of
the engagement.
- For
0-300 combatants, each turn lasts 10 minutes; divide head totals by 10,
and divide all wounds by ½. - For
301-3000 combatants, each turn lasts 1 hour; divide head totals by 5,
treat wounds normally. - For
3001 or more combatants, each turn lasts 2 hours, with no modifiers to
head totals and wounds.