RPG Archives
On this page, you can find all of my older gaming materials from the “Space 2250″ campaign of 2004 on back. These materials go all the way back to the middle 1990’s, and some are quite dated. Nevertheless, there is some enjoyable reading buried within. Anything more recent will simply be added as main content to the blog.
All original material on this and all of these web pages, at least that doesn’t belong to one of the aforementioned companies, is copyrighted by me as of November 1, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005. Permission is granted to reproduce it for personal use only. All rights reserved.
Campaigns and Settings
Space 2190 (GURPS Space): Set two centuries after the Third World War, humanity has moved into the stars.
Twilight 2020 (GURPS Survivors/Military): This bleak campaign idea, sort of an Aftermath/Wo’D concept, sits on two timelines. It is the rupture between Cyberpunk and the Turning of the Wheel campaign. More properly, it is a "Math" campaign. The bombs are just now beginning to fall, and the PC’s get to dodge the effects. Past this point, the timeline turns into "Aftermath".
Southowilson Files (GURPS Cyberpunk): My original cyberpunk setting, Southowilson is set in California of the 22nd Century. I first started it in 1988, and it’s been going strong in one way or another ever since.
Yrth 2500 (GURPS Fantasy/Space/Cyberpunk): My largest and most ambitious campaign, this is set in GURPS’ canonical fantasy setting, Yrth. However, the campaign is set in Yrth’s far future, when the entire solar system is united under the iron boot of the Pax Megalos. Individual campaigns have included gritty street action, space opera, horror, and other stuff. In the course of the campaign, we have used nearly every GURPS book I own.
Aestas (GURPS Fantasy): This is a fairly standard fantasy campaign, set in a world on the verge of TL4. It has a vaguely Forgotten Realms feel to it, though it is unrelated to the DnD setting.
Rules, Variants, and
Technology
Heroic Massacre: Rules for Chanbara combat between Heroes and Scrubs
Star Frontiers Knight Hawks: Analysis, new ships, new technology, and variant rules.
Battletech Variant: Variant rules, new weapons, and other stuff.
House Rules for GURPS: My own variants, additions, and other stuff that I use in all campaigns.
Spearweasel’s Vehicle Annex: A collection of vehicles for you. Updated frequently.
Simplified Armored Combat Rules: A simple set of rules for handling vehicle combat on the TL7-TL8 battlefield. It isn’t flawless, but it’s pretty fast.
New Technology: This is a collection of gear, weapons, vehicles, vehicle-related variants that I have designed over the years, accumulated and written up in standard format. There are both 1ed and 2ed designs.
Thaumatechnology: This is a set of rules for a fusion of science and magic. Obviously, this is from the Yrth 2500 campaign.
Magic Variants: These variants are house rules, spell colleges, and other magic-related stuff. You might find stuff for GURPS Magic, Voodoo, or Mage: The Ascension.
Demons as PC’s: These are a set of rules I worked up for the Yrth 2500 campaign (see above), but they have more general utility. These are pre-Compendium, and there are other ways to handle this now. But I still like them.
Disgusting New Advantages for GURPS: These are some nasty ideas I had in the course of one of my older campaigns. They deal with blobs, shoggoths, and nasty stuff like that. Enjoy, then wash your hands.
Cyberpunk Genre Weapons for GURPS by Dany St. Pierre: Someone who enjoyed my website was kind enough to send me a VAST pile of guns with illustrations. Some are from GURPS Cyberworld, while others are original. The originals seem to have been designed with V2d. These guns are quite useful for anyone running a TL8 campaign, as they encompass a wide range of weapons. Be warned… with forty+ weapons, all illustrated, this monster can take a while to load.
Ultratech Melee Weapon Options (GURPS): This is a compilation of the various nasty options for ultratech melee weapons, as well as a few extrapolations from Ultra Tech II.